Jaygo Bloom creates works that draws on the history of arcade games. Pairing down of information was common throughout the early years of game programming, as home computers lacked the processing power to do anything elaborate and this forced programmers to create visually minimal designs with more attention put into the games logic instead. Bloom uses these design considerations to create, dynamic and colourful works. As he discusses “technology unavoidably affects our spiritual life and I am drawn to works which relate to this either in the notion of conceptual consequences of living in such closeness to technology or in works which make the intangible magic of technology visible” (refer to http://www.gamescenes.org/2011/02/interview-jaygo-bloom.html)
About the artist
Jaygo Bloom is a visual artist born in Manchester in 1972. He was awarded a first class at Glasgow School of Art in 1996 and studied an MSc in Electronic Imagery at Duncan of Jordanstone College of Art & Design in 2006. Currently Jaygo divides his time between personal art practice and the production of tour visuals and live visual performance for Franz Ferdinand and 1990′s seminal Techno Act – Planetary Assault Systems. Over the past year in support of a Paul Hamlyn award Jaygo has been collaborating with partners from Londons Voicelab Orchestra (Major Havoc. 2010). Early involvement with the Glasgow AV collective Pointless Creations, and The Chateau Arts Space offered Jaygo the opportunity to perform and develop his practice within clubs and Electronic Art festivals worldwide. Incorporating this with his academic arts training, Jaygo is now involved with a multi-disciplinary practice of colour works combining 2 dimensional and 3 dimensional video streams in the production of interactive installation, mashed up games systems, video works and digital live performance.